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	<title>Comments on: Storytelling</title>
	<atom:link href="http://pumpingirony.net/2008/02/11/storytelling/feed/" rel="self" type="application/rss+xml" />
	<link>http://pumpingirony.net/2008/02/11/storytelling/</link>
	<description>Me, My Virtual Self, and I</description>
	<pubDate>Wed, 07 Jan 2009 00:27:40 +0000</pubDate>
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		<title>By: SmakenDahed</title>
		<link>http://pumpingirony.net/2008/02/11/storytelling/comment-page-1/#comment-131</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:54:40 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/02/11/storytelling/#comment-131</guid>
		<description>Yup, pretty much. This is more of what I was looking for from Turbine's DDO. They had instancing in place, they said they'd be able to do some more cool stuff specifically because of instancing) and it was D&#38;D! But it was a huge let down.

I think I ranted about this awhile back. Result was some hybrid of EQ2's actual NPC talking to you (I read enough at work), defining character responses much like NWN had (i.e. good, evil, asshole, flattery, slimeball type responses available, unlike in EQ2) while also having the conversation have a lasting effect or an actual point behind them.

Good stuff. :)</description>
		<content:encoded><![CDATA[<p>Yup, pretty much. This is more of what I was looking for from Turbine&#8217;s DDO. They had instancing in place, they said they&#8217;d be able to do some more cool stuff specifically because of instancing) and it was D&amp;D! But it was a huge let down.</p>
<p>I think I ranted about this awhile back. Result was some hybrid of EQ2&#8217;s actual NPC talking to you (I read enough at work), defining character responses much like NWN had (i.e. good, evil, asshole, flattery, slimeball type responses available, unlike in EQ2) while also having the conversation have a lasting effect or an actual point behind them.</p>
<p>Good stuff. <img src='http://pumpingirony.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Here&#8217;s Where the Story Ends. &#171; Tenfold Hate</title>
		<link>http://pumpingirony.net/2008/02/11/storytelling/comment-page-1/#comment-125</link>
		<dc:creator>Here&#8217;s Where the Story Ends. &#171; Tenfold Hate</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/02/11/storytelling/#comment-125</guid>
		<description>[...] under: MMORPGs  In my last post, I defined RPGs as a communal form of interactive storytelling. Talyn over at Pumping Irony wrote a killer piece about storytelling, character, and a lack thereof i... He articulates his points perfectly and says it a hell of a lot more succinctly than I probably [...]</description>
		<content:encoded><![CDATA[<p>[...] under: MMORPGs  In my last post, I defined RPGs as a communal form of interactive storytelling. Talyn over at Pumping Irony wrote a killer piece about storytelling, character, and a lack thereof i&#8230; He articulates his points perfectly and says it a hell of a lot more succinctly than I probably [...]</p>
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		<title>By: Lucifrank</title>
		<link>http://pumpingirony.net/2008/02/11/storytelling/comment-page-1/#comment-124</link>
		<dc:creator>Lucifrank</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/02/11/storytelling/#comment-124</guid>
		<description>Every "next gen" developer should read this post. I'm hoping that 38 Studios--with R.L. Salvatore on it's creative team--incorporates actually story into their game. But the Blizzards and Sigils and SOEs of this world have left me so punch drunk I won't believe anything at this point until I see it.</description>
		<content:encoded><![CDATA[<p>Every &#8220;next gen&#8221; developer should read this post. I&#8217;m hoping that 38 Studios&#8211;with R.L. Salvatore on it&#8217;s creative team&#8211;incorporates actually story into their game. But the Blizzards and Sigils and SOEs of this world have left me so punch drunk I won&#8217;t believe anything at this point until I see it.</p>
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		<title>By: Stories in our MMOs. &#171; Hardcore Casual</title>
		<link>http://pumpingirony.net/2008/02/11/storytelling/comment-page-1/#comment-118</link>
		<dc:creator>Stories in our MMOs. &#171; Hardcore Casual</dc:creator>
		<pubDate>Mon, 11 Feb 2008 20:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/02/11/storytelling/#comment-118</guid>
		<description>[...] in our&#160;MMOs.  Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down [...]</description>
		<content:encoded><![CDATA[<p>[...] in our&nbsp;MMOs.  Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down [...]</p>
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		<title>By: Cameron Sorden</title>
		<link>http://pumpingirony.net/2008/02/11/storytelling/comment-page-1/#comment-117</link>
		<dc:creator>Cameron Sorden</dc:creator>
		<pubDate>Mon, 11 Feb 2008 20:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/02/11/storytelling/#comment-117</guid>
		<description>Oh, weird... the first time I showed up, it told me I needed to log in.

Nevermind! Nice post. :D</description>
		<content:encoded><![CDATA[<p>Oh, weird&#8230; the first time I showed up, it told me I needed to log in.</p>
<p>Nevermind! Nice post. <img src='http://pumpingirony.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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