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	<title>Comments on: Flagship Hits the Iceberg</title>
	<atom:link href="http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/feed/" rel="self" type="application/rss+xml" />
	<link>http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/</link>
	<description>Me, My Virtual Self, and I</description>
	<pubDate>Tue, 06 Jan 2009 14:10:20 +0000</pubDate>
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		<title>By: SmakenDahed</title>
		<link>http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/comment-page-1/#comment-552</link>
		<dc:creator>SmakenDahed</dc:creator>
		<pubDate>Tue, 15 Jul 2008 11:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/#comment-552</guid>
		<description>It just didn't do anything for me. It looked like a shooter, sorta. Reminded me of X-Com Enforcer. Heh.</description>
		<content:encoded><![CDATA[<p>It just didn&#8217;t do anything for me. It looked like a shooter, sorta. Reminded me of X-Com Enforcer. Heh.</p>
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		<title>By: Aaron</title>
		<link>http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/comment-page-1/#comment-551</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 15 Jul 2008 04:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/#comment-551</guid>
		<description>I've still got my Hellgate disc, but I lost the keycode. I don't remember how far I got, but not that far. I'd go back and play it from time to time if I could, but I can still play Diablo 2 and enjoy it just as much. 

Very good of those executives to cover their employees... though less noble if their employees should have known about the company's impending doom weeks or months before. This industry definitely has its share of horror stories.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve still got my Hellgate disc, but I lost the keycode. I don&#8217;t remember how far I got, but not that far. I&#8217;d go back and play it from time to time if I could, but I can still play Diablo 2 and enjoy it just as much. </p>
<p>Very good of those executives to cover their employees&#8230; though less noble if their employees should have known about the company&#8217;s impending doom weeks or months before. This industry definitely has its share of horror stories.</p>
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		<title>By: Scott</title>
		<link>http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/comment-page-1/#comment-550</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 14 Jul 2008 15:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/#comment-550</guid>
		<description>I play every so often, but my Marksman is only level 14 so that says a lot. I think, to a degree, HGL proves that a random environment is not enough to promote dynamic game play. One of Diablo's selling points was random dungeons but seriously: did anyone actually give a shit? Diablo was about killing mobs and getting loot. The end. I'm a huge explorer but in those games I could give a crap what the environment was, the whole thing was a room-based hack and slash. I don't care if it's randomly generated or not, where's the damn door so I can walk into the next room and slaughter all the monsters?

HGL very much feels that way, with all the sewer crawling. I don't care if a zone's &lt;b&gt;map&lt;/b&gt; looks different each time, the &lt;b&gt;zone&lt;/b&gt; looks and plays the same each time anyway because I'm always in some sewer tunnel or on some city street that looks just like the last city street. One of the quests I did last week on my journey to level 14 took me into a zone that was (for HGL) pretty damned amazing and I couldn't help but wish the entire game had been more like that, and even better.

At least in the FPS mode, I thought HGL really nailed the feel of a shooter while keeping everything within the context (and confines) of an RPG. The 3PS mode, however, was garbage. Then again, I have yet to see a PC-only (ie. console ports don't count) 3PS that wasn't garbage.

I really haven't come across any bugs at all other than the memory leak appears to be alive and well. When exiting the game it takes awhile for resources to be released.
</description>
		<content:encoded><![CDATA[<p>I play every so often, but my Marksman is only level 14 so that says a lot. I think, to a degree, HGL proves that a random environment is not enough to promote dynamic game play. One of Diablo&#8217;s selling points was random dungeons but seriously: did anyone actually give a shit? Diablo was about killing mobs and getting loot. The end. I&#8217;m a huge explorer but in those games I could give a crap what the environment was, the whole thing was a room-based hack and slash. I don&#8217;t care if it&#8217;s randomly generated or not, where&#8217;s the damn door so I can walk into the next room and slaughter all the monsters?</p>
<p>HGL very much feels that way, with all the sewer crawling. I don&#8217;t care if a zone&#8217;s <b>map</b> looks different each time, the <b>zone</b> looks and plays the same each time anyway because I&#8217;m always in some sewer tunnel or on some city street that looks just like the last city street. One of the quests I did last week on my journey to level 14 took me into a zone that was (for HGL) pretty damned amazing and I couldn&#8217;t help but wish the entire game had been more like that, and even better.</p>
<p>At least in the FPS mode, I thought HGL really nailed the feel of a shooter while keeping everything within the context (and confines) of an RPG. The 3PS mode, however, was garbage. Then again, I have yet to see a PC-only (ie. console ports don&#8217;t count) 3PS that wasn&#8217;t garbage.</p>
<p>I really haven&#8217;t come across any bugs at all other than the memory leak appears to be alive and well. When exiting the game it takes awhile for resources to be released.</p>
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		<title>By: Crimson Starfire</title>
		<link>http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/comment-page-1/#comment-547</link>
		<dc:creator>Crimson Starfire</dc:creator>
		<pubDate>Mon, 14 Jul 2008 03:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/2008/07/12/flagship-hits-the-iceberg/#comment-547</guid>
		<description>I purchased Hellgate: London on its release, but only played it for two weeks or so (insert whinge about bugs). I thought the game had massive potential, but simply lacked the stability and polish that would push it up into the big time. It's sad news that Flagship is going under, as I'm sure they would have got it right on the second try.</description>
		<content:encoded><![CDATA[<p>I purchased Hellgate: London on its release, but only played it for two weeks or so (insert whinge about bugs). I thought the game had massive potential, but simply lacked the stability and polish that would push it up into the big time. It&#8217;s sad news that Flagship is going under, as I&#8217;m sure they would have got it right on the second try.</p>
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