I just finished my first 30 minutes or so in WAR, so these are quite literally my first impressions.
First, I’ll start off by reminding myself “remember what you said about making assumptions?” Yeah… So, apparently Chaos are people. I’ve been all fired up over playing a Chosen because all the screenshots (fully armored, of course) look cool and because the description of the class are so reminiscent of the Dread Knight from Vanguard. My Dread Knight is an orc so I had assumed that I’d be playing an “ugly” humanoid monster race in WAR as well. Nope! Turns out Chaos are just homely and not-very-nice humans.
That one’s my fault though for making assumptions as well as not knowing a single iota of Warhammer lore. Color me disappointed nonetheless. If the Chosen ends up not grabbing me, off to Black Orc land I’ll be heading.
Since I can’t play the racial type I’d wanted, I went for the “voodoo” look, dreadlocks and all and a rather pissed-off look about him. Here’s Draevus, currently at Rank 2.
All I’ve done so far is a handful of PvE quests, gained Rank 2 and some heavy boots. I hate to play the WoW card so soon, but Chaos reminds me way too much of WoW’s humans, which I always thought looked extremely goofy, so I’m looking forward to getting Draevus covered in armor as soon as possible. I don’t normally like having helm graphics showing but I’ll be making an exception in this case. This is exactly why I’m always preaching about not going into new games with pre-conceived notions; the whole race thing has really bitten me in the ass and already puts a dark cloud over my first character. Hopefully once I get him covered up in armor and can forget he’s a Stormwind reject, the class itself will have enough coolness to draw me in.
Here’s my list of initial impressions.
+ Pros:
- The font is awesome! In the UI, Quest Log Tome of Knowledge, combat text, etc. it’s very clear and has character (pun intended) that I feel fits what I’m seeing. I love the way it looks and reads with one exception, which I’ll note in the cons list.
- Chat bubbles! Sure, City of Heroes has them but these are just cool and remind me of old-school Star Wars Galaxies. Chat bubbles fit the art style as well.
- The quests tell how much XP will be rewarded! This is one of those tiny little things that make you smack yourself in the head asking why no one has done this before. Every other game’s quests inform you how much money they pay and any item rewards, so why not just tell you up-front how much XP as well?
- Fading between texture swaps! I’m tempted to say “every other game” but I’ll go with “LOTRO and Vanguard” since I’ve been playing them and this is in my face constantly. LOTRO and Vanguard each show low resolution textures on the environments then as your character gets closer to certain features, will swap to the high resolution texture. Unfortunately, it’s often a very jarring experience, sometimes even causing a split-second hitching. LOTRO uses fade-in for a few other effects and I’ve often wondered (often as in “every time I play”) if a fade-in for environmental swaps would work or not. WAR has answered my question: it works beautifully! Turbine needs to add fade-in to their world textures immediately if not sooner! My only minor gripe is that WAR’s radius for high resolution textures is relatively short. It probably helps performance in PvP but I’m not to that point yet so it’s quite noticeable here in the starter area.
- Cons:
- No integrated VOIP. It’s almost 2009, are we seriously going to release new games without VOIP? Especially games that are supposed to encourage grouping and teamwork? Sure, Casualties has its own Ventrilo server, but come on… I’m sure I’ll be PUG-ing at some point. Public Quests anyone? Turbine licenses Gamespy’s VOIP which works ok. Blizzard has their own proprietary VOIP. All the cool kids these days are licensing Vivox.
- No key bind to toggle names. Again, I’m in late 2008, not sure what year Mythic is in but if need be I’ll call Doc Brown and have him get Mythic a flux capacitor so they can get to us here in the future.
- UI toggle only works while held. Huh? What. The. Fuck? [Edit: Disregard, this was a one-night fluke and works properly now.]
- The awesome font doesn’t scale well. It’s extremely difficult to actually read names over NPC heads until pretty close to them.
- No FSAA. Even though I’d have it turned off most of the time for the sake of performance, it’s nice to have it there for screenshots.
- Tooltips do not give class information. I see other characters running around, and the tooltips tell me what rank they are and that they’re friendly. That’s it. I saw some other Stormwind rejects with shields running around who look just like Draevus so they’re probably Chosen. I saw a guy riding a non-animated (ugh…) frisbee thing, no idea what the hell class he is because it won’t tell me. Even inspecting him yields nothing. Am I supposed to roll one of each class to figure out what everyone is?
- Global cooldowns. This annoys the hell out of me in Vanguard, and I’m really not appreciating it here either. Hey, I have a great idea: it’s 2008, how about when I use an ability only that ability has to refresh? Do I seriously need to see a timer and animation for every single ability on the hotbar refresh every single time I use one? Seriously? I’ll excuse Vanguard because it thinks it’s “kickin’ it old school” but WAR isn’t getting off that easily.
- Progress bar casting. Yeah, WAR is just another first-generation Diku-MMO. I knew that. But I have to watch a progress bar to throw an axe? As soon as I get a better ranged ability, axe throwing is getting deleted from my hotbar. If every damned ranged ability is considered a spell and I have to watch a damned progress bar constantly, the odds of me sticking around in WAR are much lower. If I have to start staring at progress bars to use melee abilities, I’m gone. This alone has just negated any possibility of me rolling any type of caster, including a healer. I am sick to death of staring at progress bars. Cue up some Twisted Sister, because I’m not gonna take it anymore!
- Exit Game… doesn’t. Well, it does, but it logs out first. 20 seconds. I don’t think I will ever understand that particular annoying mechanic in MMOs but in this case, every MMO gives me the option of “log out” and “exit game.” In every other game “exit game” does exactly that and it does it right now. Not in 20 seconds after it “logs out” first.
So, yeah. My first 30+ minutes and my con list is already twice the size of the pro list. I’m not playing at the moment because I was aggravated a little, so I haven’t queued up for my first Scenario yet. Also Van Hemlock is tapping his fingers impatiently for me to hurry up with this article and get into Guild Wars so… more WAR impressions later!
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ditto on the VOIP.. I vote for in game chat to be ubiquitous. High quality in game voice chat that is. Must.. control… fist .. of… death!!!
Well, Wizard 101 tells you how much experience a quest will net you, along with any loot and any treasure cards it may give.
I’m not sure it really adds anything to the gameplay, though. I still figure I have to complete every quest, since the quests have been designed to level people just so fast. So it doesn’t really matter. They might as well just number the quests.
My pro and con lists look a lot like yours, how interesting.
My first impression of WAR were along the same lines as yours. My Con list was a lot larger than my Pro list. I’ve been playing now for a week, and the Pro list seems to be getting bigger. The RvR and Scenarios are a lot of fun, but a lot of features in the game seem to be really far behind in technology. Not what you would expect for 2008. I’m hoping with a few patches, the game will start to fix a lot of the little nagging issues that everyone seems to be having.
I’m going to pick at your cons because, well, that’s what I do.
* No integrated VOIP
It’s one of those features that are “would be nice to have” when it comes down to hitting a release or releasing before the money is gone. This is why most games release then add it in. DDO was the exception, but we know how awesome and content filled that game was now don’t we? (Oh, yeah you’re still playing it
sorry!)
* No key bind to toggle names.
* UI toggle only works while held.
First of all, I didn’t know there was a UI toggle – which key is it? Second, yeah, no key bind to toggle names. There are a number of things missing that I hope they put in soon.
* The awesome font doesn’t scale well. It’s extremely difficult to actually read names over NPC heads until pretty close to them.
Don’t forget it’s somewhat buggy when you try to adjust the UI Scale. For some reason I was stuck with larger fonts in one chat window then the other when they were both set to be the same thing.
Oh and resizing the chat windows? WTH?
* No FSAA.
Yeah, it was likely a “do we enable it knowing people will complain if they lag during RVR or do we do something else instead?”. Can’t you force it with your video drivers?
* Tooltips do not give class information.
Yeah, I thought that was weird too. Even in the Guild panel, the class icons don’t give tooltips on what they are. I can tell you what is what by looking at them but I can’t remember half of what the icons are. (Frisbee surfers are Magus btw).
* Global cooldowns.
EQ2 actually did away with global re-user timers. Have you played it? As a melee type (i.e. no casting times for abilities) you can burn through your energy in no time at all. It sort of stops being about picking which ability to use and more like which ability is up so I can whack-a-mole it.
Not that I don’t disagree with you.
* Progress bar casting.
LOL Um… I don’t think you get any other ranged ability. My Witch Elf has only had Throw Dagger for 16 levels now. I think it’s one of the few non-spell spells. Honestly, I don’t know why they put a cast bar in there.
As a melee class, I only have one other ability that triggers a casting bar; it’s a finisher that performs a series of strikes over a short time. The casting bar lets me know if it is interrupted, doesn’t fire or the target moves out of reach.
Ideally, they’d use some sort of animation to indicate a casting and when it’s done but animations can get lost in the thick of things and things get pretty thick in the game. It’s an obvious indication of an ongoing action and it’s completion.
* Exit Game… doesn’t. Well, it does, but it logs out first. 20 seconds.
WAR is horribly slow at logging out and it is just as bad for exiting the game. I noticed they didn’t have a “Exit now” option.
Another thing is that they don’t have a built in clock anywhere that is obvious. Oh sure, you can enable timestamps in the chat, but then you have to say something to get the time. I suspect they have a /time command. (There is a clock addon…)
Oh, to add to your cons (I think Blackguard ranted about this), the mail system in game is horrid. It doesn’t have any type ahead for names your going to send something to. You’re limited to one send item slot and you can only send mail every 20 seconds. All this adds up to making it really frustrating to send people things.
I think there was another gripe but I can’t remember it at the moment. I’m complaining about the lack of LOS on turrets and player blocking seeming to effect your allies more than enemies on my blog… among some other things.
@Tipa – WAR will tell you in a tooltip how much XP you’ll get from quests as well. There are some exceptions like the Kill Collector who doesn’t give you any advance quests, instead it rewards you with XP and Gold.
Shift + Z key will remove the UI completely to take screenshots. It is a toggle, trust me, I’ve taken tons of screen shots since Preview Weekend without the UI.
In Game VOIP is something that even WoW didn’t have till just this year and its aweful, so that technology just needs to improve a bit. I still use Vent and Teamspeak because they are just better in most reguards.
Just give it some time, I’m sure you will like the game.
Trust me, the Axe attack is something you will learn to love. Yes it takes a few secs to use it, but at the higher levels it does some serous damage to fleeing enemies, I know, I’ve been killed a few times by chosen tossing axes before.
When your grouped with people, it will show you what career they are playing, but it will never show you the career of your opponent in RVR or the people that aren’t grouped with you. But I’ve never found a need for that information anyway. I think not knowing that what your facing in combat is what makes this game interesting. After a while, you’ll learn what each enemy class looks like. The healers are the only ones you need to learn first anyway.
Also, Tanks are Tanks so forget about any range attacks besides the Axe. I’m surprised they even have that available to the Tank Careers. I played a Chosen in the first Preview Weekend and all you have to do is get in the enemies face and pound away. Eventually, you’ll get a slowing attack so they can’t run far and after that you get a crippling effect that will root them, I think.
You can down load mods to help with global cool downs and out of range attacks. There are several good ones out already, like Auto loot and junk seller that help with inventory problems.
You can also que up your attacks similar to CoH, which helps with any cool down issues.
I think you have a legitimate grip about a few things, but I think you need to give it a bit more time before rushing to judgement. It’s hard to enjoy a new game when your spending your time comparing it to another game, which is what I did with LOTRO and CoH, but I did give them both a good month to annoy me first lol.
All the screenshots I’ve taken so far, Shift+Z only removes the UI while I’m holding it. As soon as I let go of the keys, the UI pops back up. That’s just stupid.
Only reason I was using the axe is to pull a mob to me rather than running in and body-pulling several. Sure, I’m a tank and can take some hits, but there are no healers at all. Tanks kinda need healers.
I’m avoiding Lua addons right now. I don’t want to get back into that habit, and Lua’s stack and garbage collection uses up RAM and doesn’t release it, forcing an actual reboot to refresh the RAM. I’m already noticing that WAR is showing the exact same behavior as a couple other games with well-known memory leaks, so I’m not going to add extra Lua code on top of it to compound the problem.
As for adding VOIP in later, it’s too late. If you don’t launch with something like that, it gets ignored later. In WoW’s case, I hear it’s just not very good but even something like the LFG tool added so late to the game, no one will use it. Same with LOTRO, their LFG tool doesn’t work great and is a bit hidden and unintuitive but the game didn’t launch with it so by default players just use the LFG chat.
For the FSAA, I’m no video tech guru but from the little I think I understand (vague enough?) the engine itself has to support it even if the game doesn’t actually have an option to select it. I have a handful of games I can use the drivers to forcefully enable FSAA but I’m told that’s because the engine (or whatever) will support it. Vanguard, on the other hand does not have any FSAA ability so I can turn on every driver setting I want and it won’t make a bit of difference.
But WAR has a LFG. If you look under your in game character portrait there is a radial button that will show you all the open groups in the area. It will even classifly them as either RvR, PQ or PvE and tell you how far they are from you. After that all you have to do is hit the button to join them. Most groups are open, you have to close them to keep people out, but its a great way to get in a group fast and get stuff done.
Sorry that the Shift +Z isn’t toggling for you currently. I just hit them and it makes things go away and I don’t have to hold them down. It might be an issue with your current keyboard not sure.
I understand the range pull your speaking of and I tried that a bit, but just running in and laying waste to all things for me was just fun. When I played the Tank I didn’t have a lot of issues needing a healer in the early levels, I pretty much mowed through everything and still survived. But if you need a healer to help, just let me know, I’ve got a level 8 Shammy on the Destruction server named, Orksnout, just let me know and I’ll give you a hand.
The game isn’t perfect for sure. They still have a lot of bugs and lag to fix. Just last night we tried to take a few keeps from the Destruction side on Averheim and with 40 or more players in the area my game just stuttered the whole time. I’m hoping that the lag issue gets fixed soon because the whole point of doing Keep sieges is to do it with tons of people and if the server can’t take the load or you keep getting poor frame rates it won’t keep people interested for long. But with all its current bugs, the game is more enjoyable to me that AoC was. I’m sure that WoW and other had their fair share of bugs the first month so I’m not going to really do much complaining. If I don’t see any significant fixes in the next few months, I’ll probably be limiting my play till they do, but for now, the joy of playing out weights the bugs.
Oh, PS. I might sound like a fan boy, but I’m really not, I’m just enjoying the game is all. lol
The only quibble with your impression I see is the strike for VOIP.
Turbine has done it…but, really…how many others have launched with it?
Tabula Rasa? DDO, LOTRO?
But, that’s about it in a nutshell.
When companies try to add the whole shebang, you get companies like…
Microsoft.
The “cornering” the market issue is a problem.
Teamspeak, Xfire, Vent…all easily available..
And does everyone use VOIP?
I do not, and I have had many a guild not use it either.
But, then I would argue that WAR’s type of gameplay is more conducive to VOIP than LOTRO (why it even exists in LOTRO still baffles me, with it’s PvE centric bent, is kind of silly…RP’ers don’t use VOIP) and as such, WAR really requires it.
Thanks to the strategic layout of DDO, it works great there also.
I DO agree that WAR should have included it.
But it may have ended up being cut due to time concerns..
Keep up the reports and thanks
The ones that have launched with VOIP are the ones thinking of the present and future rather than retroactively patching in Vivox support (which is awesome but still…)
I use VOIP constantly in LOTRO because I group a lot for instances, etc. Even when I’m not in the mood to turn on the mic and talk, I’ll listen because it’s just easier to give vocal instructions than to type. Especially in PvP, which is what WAR is focused on.
Teamspeak and Ventrilo are only “easily available” when you have someone willing to pony up and pay the bill for the server.
Actually, you can run free TeamSpeak servers. I’ve done so on my system for several years. The only issue was that you cannot password protect it. There was a work around though, you create a channel and an password protect the channel.
Between LFG tools and VOIP? I’d go with LFG tools. Between auction houses and VOIP? I’d go with auctions. Between content and VOIP? I’d go content. See a pattern yet?
I’d like to see Vent and Teamspeak go the way of the dodo for that very reason Scott. Most guildies (not inferring anyone) under appreciate all the money and crap and time and effort their GM’s go through to make their lives more convenient. the GM’s shouldn’t have to do that. Honestly they shouldn’t.
good info to know Smaken, I’ll try that