This actually comes from a console gaming perspective, specifically, but also something I’ve vaguely noticed in the MMOG crowd at times.
Why are co-operative games (let’s just call it PvE for familiarity’s sake, because that’s what it is) not considered multiplayer? It seems only the competitive (PvP) side of a game is “multiplayer” at all.
Whether I have 4 players playing co-operatively in Borderlands or 12 people raiding in LOTRO, is 4 or 12 not multiple players?
Taking it to the next step, would an MMO that had no form of PvP whatsoever in fact not be an MMO since apparently PvE doesn’t count, regardless how many players there actually may be doing it?
I’m just sayin’ …
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Interesting point you make there.
In CCG-land, we’d refer to games as either “2-player/one-on-one” or “multiplayer.” And then someone pointed out to me that “2 = multi.”
“Taking it to the next step, would an MMO that had no form of PvP whatsoever in fact not be an MMO since apparently PvE doesn’t count”
Yes? (Keeping in mind PvP can be combat, econ, crafting, etc.)
I’ve wondered this for YEARS!!
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