I’ve been very curious on people’s opinions on this, so I installed a poll plugin so I could ask. I’m hoping I did this correctly…

Many of us loved BioWare’s recent epic fantasy adventure RPG Dragon Age: Origins and lamented that it was a single-player only game.

So my question to you is: Would you play and enjoy a multiplayer cooperative Dragon Age RPG if it continued to use the same control scheme as found in Origins?

What I’m getting at is DA:O is fairly traditional in the you, the player, issue commands, including movement, etc. to the character(s) and they follow those commands. The closest multiplayer game I can think of would be Guild Wars where your character will move to points or enemies, and will continue to follow if the enemy runs (ie. mobs can and will kite you if you let them). Would this be acceptable in a Dragon Age multiplayer RPG or since you would only be actively controlling a single character, would you prefer more direct interaction of that character, such as you’d see in an MMORPG?

This question is based on the stance that pausing a multiplayer game is out of the question, so the pause mechanic would be disabled during multiplayer, which means the skill selection, etc. UI would be during live play. I’m only curious about preferences for the actual direct control of your single character in co-op versus the traditional RPG controls found in DA:O.

Would you play a Dragon Age co-op RPG if it had the same controls as Dragon Age: Origins?

  • Yes, the DA:O scheme would also be enjoyable multi-player co-op. (75%, 9 Votes)
  • No, I would want more interaction with my character. (25%, 3 Votes)

Total Voters: 12

Loading ... Loading ...

 

4 Responses to “Poll: Dragon Age Multiplayer Controls”
  1. Longasc GERMANY says:

    I would say yes.

  2. xXJayeDuBXx UNITED STATES says:

    I only voted no because I don’t think multiplayer would work with the default controls and ui. But, I do think it would work if you only controlled one character, but then there would be no reason to pause the game.

  3. SmakenDahed UNITED STATES says:

    No. I’m with J.

    MP would fail for more than just the controls. The game’s experience is directed towards a single player.

    I think they’d need to create a whole other ‘game’ for multiplayer because it’d be way too tough to tack on co-operative. How would the starting areas/origins work? Who would control the NPCs? Who would lead the conversations? Who would the NPCs react to in cases where there is a ‘history’ between them?

  4. Scott UNITED STATES says:

    @SmakenDahed: Well, I was specifically asking about only the actual controls. DA:O has very “passive” RPG controls. It can feel frantic at times but that’s mainly because you’re pausing and switching characters. But once you give them an order you pretty much just sit back and watch them execute it.

    The dialogue handling, etc. is a whole other ball of wax I didn’t even want to get into.

    My general feeling was that if you’re only controlling a single character, players would want a more interactive control scheme.

  5.  
Trackbacks
  1.