Last Friday, Star Trek Online Creative Director Daniel Stahl scheduled a community chat in Quark’s bar on Deep Space Nine and hosted a Q&A session in the REDALERT chat channel. Mr. Stahl was also joined by Perfect World’s Brandon Felczer, the game’s Community Manager.
I copied and pasted everything @dstahl said in chat, unless he repeated his answers to questions or said something not relevant to the game, which wasn’t much.
I will attempt to organize everything here for this post. Fingers are crossed, since I’m on my tablet and copying from the Evernote app to the flaky-as-always WordPress app, then rearranging per topic if possible. I did not copy the player questions, however. Most responses should be obvious what the questions were, but there are two instances where I did put Q&A and wrote the gist of the question asked so the response would be clear.
Season 6 and beyond; STFs:
@dstahl: Season 6 will be posted to TRIBBLE over the next 3 weeks… release to HOLODECK IN JULY
@dstahl: re: Featured Episodes in the Future: We are going to be focusing on Story content for Season 7 (releasing laster this year)
@dstahl: RE: Crafting update – it is schedule to be somewhere between S7 and S8 — probably around Feb is my guess (all dates subject to change of course)
@dstahl: re: S7 story – it is going to focus on one of the 3 main stories in STO as well as a specific enemy group
@dstahl: RE: Crafting update – it is schedule to be somewhere between S7 and S8 — probably around Feb is my guess (all dates subject to change of course)
@dstahl: RE: New VO – there is some new VO in Season 6, and we will continue to include it whenever our budgets allow.
@dstahl: RE: Moving Crafting to Ships – look for changes similar to this to be tied to the crafting update planned for between S7 and S8
@dstahl: RE: STF Currency simplification – that is a feature on the docket for Season 7
@dstahl: RE: EDCs, STFS and REewards – we are tackling this issue in S7
@dstahl: re: STF timer – we are evaluating. Many of the new queue missions in S6 use variants of this – we will collect feedback and adjust post S6
@dstahl: RE: Time gated content – yes there will be less in the future – we are making a big change to this in S6
@dstahl: re: New STFs – nearly all the new queued missions in Season 6 are meant to be challenging group combat for 5 to 20 players.
@dstahl: re: Into the Hive: Gozer definitely has plans and is waiting for schedule approval
New Ships:
@dstahl: RE: KDF version of Armitage – that is a possibility – there are quite a few ships coming with the Starbase progression – so if you don’t see something you like when S6 hits, then we can consider it…
@dstahl: RE: new Science ships – there is one specific Science ship we’ve been talking about forever that has finally been approved and will be coming this year (not allowed to say which one yet)
@dstahl: re: Vesta – maybe
@dstahl: re: Vesta – it is in the pipeline – no eta yet, still working out details
@dstahl: RE: Voyager ship pack – it is on our list of “ship packs” and I believe is near the top
@dstahl: RE: Sovereign class bridge – we don’t have it on the schedule yet, but there is rumor of a sov variant coming soon
@dstahl: re: Sovereign – it is coming soon
@dstahl: RE: D’deridex in a lockbox: That ship will be part of any future plan for a playable Romulan species and not a lockbox
@dstahl: re: new ship designs – yes new ship designs are planned – we have a few refits and retrofits to get out as well
@dstahl: re: Next Ship – is a special ship appearing in the next doff pack – Reinforcements Duty Officer Pack
@dstahl: re: Ship Testing – yes there was a big post-mortem about the Armitage – we continue to have issues like this and are making changes
@dstahl: RE: More small craft – we are waiting for a new feature to set default small craft – once in – more small craft inbound
@dstahl: RE: Ships/Free Ships – there will be all types of ships continually added to the game – some as soon as S6 tied to Fleet Advancement Tiers
@dstahl: RE: Ships from other ST games: unfortunately no, our license is for movies and tv shows owned by CBS
@dstahl: RE: Voyager and TNG bundles – those are both planned – no eta
PvP:
@dstahl: The PvP Maps Gozer has been working on are waiting on some software that won’t be ready until Season 6 ships -once we get that – then we can start putting the new PvP test maps on TRIBBLE
@dstahl: re: PVP – we have a dedicated specialist revamping PVP to allow cross faction matches and any level bolstering. We are starting with a space arena revampt and going from there – post S6
@dstahl: re: PVP leaderboards – these are planned for the PVP update
@dstahl: Re: PvP in China – we have Gozer working on PVP because we want PVP to be better and it can be.
KDF Content and Updates:
@dstahl: re: KDF Season – not currently. We areinstead focusing on more KDF content for max level players intead of levels 1-18 because 90%+ of all players are max level
@dstahl: re: KDF Content – we are focused on all faction end game content for the forseable future – no plans to do KDF levels 1 -18 at the moment
@dstahl: RE: New KDF Uniforms – yes a new fleet uniform (which is awesome) is coming in S6
@dstahl: re: Kits for KDF – this is a bigger issue with how KDF costumes were made – there is a long term goal to make this happen and it goes along with the kit revamp we want todo
@dstahl: re: Hair and Hair Fixes – no eta – this is on the Character Art lead to resolve, but no firm plan yet
Foundry:
@dstahl: RE: Foundry – Season 6 is going to be a great boost for the Foundry. Small nice to have features and a new codebase designed to get us to room-by-room interiors in the future.
@dstahl: RE: Foundry Spotlight – is going to be getting more formal support after Season 6 releases
@dstahl: re: More Decor points – we are reserving this for when we get Foundry room-by-room editing. It has teh features you’re talking about
@dstahl: re: increasing team size in Foundry missions – that is a very great suggestion that I’m going to pass on to the devs.
@dstahl: re: new Foundry interiors – yes, we have an artist tagging as many as they can to get ready for S6 release
@dstahl: re: new chat system – not in the works yet – but I’ve heard rumor of Chat coming to Foundry
Q:
have you considered a FOUNDRY TOKEN Store (like STF or LOBI stores?) -> play Foundry mission get token > turn in for loot etc…
A:
@dstahl: RE: Foundry Token Store – great idea – something I’ll share with the leads
Fleets and Starbases:
@dstahl: RE: Starbase Interior layouts – while they will not be customizable at launch, there will be exclusive projects that are time-sensitive which will unlock new cool decorations
@dstahl: re: Ship Interior Holodecks – we want to see these in Quarks, Starbases, and Ship interiors – no timeframe yet
@dstahl: re: Fleet Starbase Shipyard functionality – you will be able to buy new ship varients, but not customize further than you already can.
@dstahl: re: Cross Faction Fleets – currently we aren’t allowing this, but have discussed ways it could happen in the future
@dstahl: re: Civilian traffic and attire – we are working on this right now but focused around your Starbase
@dstahl: re: M12 gear tokens – Fleet Advancement will help with this
@dstahl: re: more reusable combat pets – there are new operational assets with Fleet Starbases that will add more variety
Character Advancement, etc.:
@dstahl: re: Fleet Admiral Rank – we are looking at the skillpoint cap right now and working on our timetable for rank increases. Look for news on this in the near future.
@dstahl: re: Future Ranks – Fleet Admiral and/or other specializations
@dstahl: RE: BOFFS more relevant at end game – yes. this is a big feature reserved for the rank of Fleet Admiral – we want to see Away Teams in space – where BOFFS command ships that help you
@dstahl: re: more biography space – we have a special web team working on a complete revamp of the offline character profile which may include more bio space and lots more features
@dstahl: re: First Contact Space Suits – yes they are coming
@dstahl: re: Crew uniform – this was something we were hoping to get into S6, but it is still not happening yet.
@dstahl: re: Accessibility options for Captains – brilliant idea! bummer we don’t have anything like that yet…
@dstahl: RE: More captain skills – these new skills will be tied to additional ranks and/or personal advancement system
@dstahl: re: holstered weapons while at rest – this has been tested internally – we want to do it and are testing systems to make it happen
@dstahl: re: 1 universal station – this is the planned functionality of your #1 when you obtain future ranks
Miscellaneous:
@dstahl: RE: Accolade UI – there has been some discussions and white board mock ups, but nothing more concrete than that yet.
@dstahl: re: Account linking – there is an account linking promo in the works so you’ll get another chance to link accounts soon.
@dstahl: RE: Silver access to emotes – we are reviewing emotes soon and trying to get that all squared away
@dstahl: RE: Death Animation in Space – We have toyed around with the idea (disabled ship). It is something we can consider for the future.
@dstahl: re: Customizable Ground Kits – this is high on Al’s list of features but is not on the schedule right now
@dstahl: re: New species – yes you can expect several new species every year.
@dstahl: re: more bank slots – we will be offering more shared bank slots in Season 6 along with Bind on Account changes to some items
@dstahl: RE: Account Shared Currencies – We are evaluating those currencies for use with Account Shared Bank now, and you’ll see this change when Season 6 goes live in July
@dstahl: re: Cat hair styles – not currently on the schedule – it is up to Matt if he can get to this outside of everythign else we are working on
@dstahl: re: Specialized inventory – inventory could use an overhaul – nothing on the schedule currently but its a good idea
@dstahl: re: Re-Trait Tokens – Another feature on Al’s to do list – but no date when it is happening yet
@dstahl: re: unbind tokens – we are not planning this – but we are planning to evaluate if some items should be account bound instead
@dstahl: re: Lock box break – we will continue to offer lock boxes, but as you’ve noticed we are trying new and various ways to implement them. Look for more changes in S6 including the Lobi store
@dstahl: re: Reinforcements Duty Officer Pack – it will replace the DS9 Cadre and it has a chance of a new ship that has some special qualities
@dstahl: re: DOFF Packs replacing lock boxes – not yet, but we are definitely experimenting with the right way to bundle items
@dstahl: re: Porthos [non-combat pet] – I’ve heard rumor one of the animators is working on this in their spare time – we’ll see if it really happens
@dstahl: RE: minigames – these require bored software engineers to get made – right now we have them too busy with bugs and features
@dstahl: re: STO in China – it is being evaluated, but no decision yet
@dstahl: re: visiting the gamma quadrant – someday, but there are several sectors in line before it
@dstahl: RE: Tholians – I just saw the latest models – they look absolutely amazing – they are crystaline and nearly see through in various light – very nasty
@dstahl: re: [The STO] Team Focus – we have various people working on various tasks all the time – our schedules look like an excel monster – but we do focus on specific releases and the makup of those releases
Q:
What are the top 3 items the STO team is working on?
A:
@dstahl: re: Top 3 Systems, Top 3 Stories: Crafting, Traits, PvP, Foundry, Advancement – Iconians, Remans, Sela, War, Unification
@dstahl: re: bugs: there are still lots of bugs here and there and I don’t have status on each one – we do have QA going through all old bugs to clean out the system and regress issues to determine priority
@dstahl: re: Boff Power Searching on exchange – it is not on the schedule yet, but planned
@dstahl: re: Gold Perks or SB Advancement – nothing specific, but we do plan to add more perks in the future
@dstahl: re: Flight simulator controls (aka true 3D) – never
@dstahl: re: “real” FPS on ground – not possible in this engine – what we have now is the closest we were able to get
@dstahl: re: New Engines – we do not have any new engines planned for STO, but we do have engineers continually working with Video Card makers to constantly improve our existing engine.
@dstahl: re: DX11 mesh errors – we have recently hired a new engineer to help coordinate the video devs and address issues like this.
Hmm… it sounds like a lot of great ideas and maybes. ^^ But I’m only playing irregularly, so I’m not complaining as there’s tons of content for me.
What’s that “account linking” that’s mentioned up there?
It was in regard to linking (or perhaps merging would have been a better phrase) our Cryptic accounts into Perfect World accounts.
TL;DR. Testing your spam plugin.
It sounds like a lot of great ideas and maybes. Interesting and great job.