Archive for the “F2P” Category

Horrible pun. HORRIBLE! But it’s staying anyway.

gPotato has their new F2P MMORPG, Allods Online, entering Phase 2 of Closed Beta. Graphically, it looks appealing enough though I’m wary of gPotato’s item shops from past experience but I’m willing to install the full game just to check it out once it’s launched.

Still, is it completely wrong that I have an automatic bias against Allods simply because of two bloggers?

Heartless_ has been raving about Allods but I fear I haven’t quite gotten over his stint as a pre-launch WAR fanboy. I know I should give him the benefit of the doubt “live and learn” thing, but the WAR fanboy effect is still there in the back of my mind.

Second, Keen of Keen and Graev’s has also been raving about Allods. It’s difficult to give Keen the benefit of the doubt because I have yet to ever read that he has “lived and learned.” Keen is notorious for “this next game that isn’t out [AoC/WAR/Darkfall/Mortal Online/whatever] will be the most awesome MMO EVAR!!!” yet within a month he’s canceled, writing how much the game sucks then immediately jumping onto the fanboy bandwagon of whatever other new shiny MMO looms on the horizon.

As I said, I’ll likely check out the final game but it’s nothing I’d stick with. It’s just another F2P DIKU-based MMORPG with two factions, the same ol’ leveling and questing and classes as every other DIKU-based MMORPG. Runes of Magic has possibly the least offensive of the Asian-style item shops, while DDO possibly has the most appealing overall for us Western players. I’m not entirely trusting of gPotato’s mentality of item shops but we’ll see what, if anything, they’ve learned in the past year or two of a handful of AAA-quality F2P titles seeing a measure of success outside the Asian market.

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Welcome to World of Holic! I smile with a roll of my eyes as I see that greeting every time I login to Holic. Despite that single line of text making us think of the irreverent World of Warcraft, Holic shares nothing with the current behemoth of the MMORPG sphere. When you get right down to it, Holic is your typical Korean F2P title which is highly focused on grinding, similar to Silk Road, but it does have a few neat features. Mainly I think for me it’s been not only the whimsical nature of the game but also the community that has kept me playing. I’ve encountered no bots yet, and only two spammers who were reported quickly to the GM. Even though the game with its anime-inspired cartoon graphics and pastel colors will appeal to kids, a fair amount of adults also play. The chat is always busy and in general people are helpful with answering questions, or responding to revive requests, and grouping up for grinding or dungeons. Also despite playing the “Holic USA” version of the game, I regularly encounter conversations in Spanish, and even a few in French, Deutsch, Portuguese and Filipino so far. Most non-US players can easily switch to English. The reverse cannot be said of US players, myself included, unfortunately.

In my Guidelines post I mentioned I would play a healer class (if available) in the F2P games to hopefully get some idea how popular grouping in the game is, so without further ado, here’s Twikki (yeah, just had to go with a cutesy name) my male Koshare Priest at the Holic login screen.

Holic Login Screen

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While working on my first Adventures in F2P article, I’m also trying to figure out a format to use. Your suggestions are appreciated. But I’m working on at least some guidelines to stick with over both which games I choose to write about and how I write the articles.

First, I pretty much go off the assumption that they all cater to the Asian penchant for grinding so that much is a given and I fully expect it with every F2P I try. They all have Item Shops, and I do plan on examining and writing about what those shops contain and what the most popular items players buy are, if I manage to get that information. If there’s one thing I’ve learned, it’s that all item shops are not equal, so knowing what they contain and what players buy is interesting, at least to me.

Second, I will only write about those F2P titles which held some appeal, in whatever manner. I do demand a certain level of “polish” (sorry Darren) in my games which F2P games don’t often meet. Part of what I’ll consider “polish” also includes native support for modern wide screen resolutions. If I can’t select my monitor’s 1680×1050 resolution from within the game’s options, it will be uninstalled. If I see a small amount of appeal in the game, I might see if there’s a text configuration file where I can manually set the resolution but that is still a huge negative in my eyes — it’s the 21st century and I’m playing a graphical game so I expect and demand graphical options not tweaking configuration files in a text editor like I’d do on a Linux server. Also, just because I can set the resolution doesn’t mean the game itself will actually support it rather than stretching things out and breaking the UI, so that will also be a factor in which games stay on my hard drive long enough to get considered for an article.

Third, it’s probably rare to be able to go so far as recommending an F2P game and that is not my goal. Even if the articles seem to read like a review, they are not intended as such but merely to highlight the game or its features that appealed to me in some degree. Something I’m trying to come to grips with myself is I tend to think in terms of “Western Polish vs. Eastern Lack of Polish.” I worry that actually saying that could be construed as harsh, even bordering on prejudice, despite what I consider to be obviously aimed at a universally low level of quality that comes from the Eastern games, not directed at the wonderful Eastern peoples and their cultures. But perhaps I should just stick with the safe “Pros and Cons?”

Fourth, I’ll be attempting to look at grouping in F2P games. Back when I first starting poking around in the F2P scene I quickly became of the opinion that they were all about solo dps with very little grouping. I say dps because I never got the impression that your class actually meant anything, that it was just a matter of personal preference if you’d rather see your character dps in heavy armor and swords or a robe casting spells or from a range with a bow. Therefore what I will probably do for these F2P games is play a healer class, when applicable, going on the assumption that just like in our Western MMOs healers are both desired and in short supply, therefore increasing my chances at finding groups.

Fifth, I’ll ask this one of you: how in-depth do you want the articles? A comprehensive full overview of everything the game offers, including multiple screenshots? A short article that just touches on the few neat or innovative features? I’m leaning towards the longer article and discussing each aspect of the game from graphics, sound, UI, available classes, etc., to the item shop, localization and so on.

[Edit: I forgot to copy #4 in the article before I clicked Publish the first time, so those of you on the RSS feed will see #4 being new and #5 being the former #4.]

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I mentioned that currently I’m slowing down Arwellyn’s too-rapid (for my tastes) journey towards 60 in LOTRO, so while I’m still playing daily I’m doing things like the Yule festival quests for tokens and other activities that don’t involve gaining XP. I’ve also been putting more consecutive time on the 360 in the past month than it’s seen in the two years I’ve owned it.

But I thought I would add another column to the blog about F2P games that make any sort of positive impressions in any way. This won’t be a regular column, just whenever I actually happen to spend any amount of time in an F2P that I feel is worthy of discussion.

To clarify my own definition of F2P, I will only use that acronym to refer to games that are free to download as well, meaning Guild Wars does not qualify, nor will any other “buy to play” games that may exist.

My expectations of F2P games are fairly low. Poor graphics, poor communities — if a “community” exists at all — with chat mostly filled with spam from gold-selling sites, a “world” filled mostly with bots for said gold-selling sites, poor localization “featuring” at best some barely legible broken Engrish with funky characters and no word wrap in the worst possible font imaginable, AI (and I’m using that term loosely) that consists of ‘if $aggro { AI::Monster::Kill; }‘ (ok ok, been a few years since I’ve so much as glanced at Perl… gimme a break!), a shallow experience consisting of endlessly grinding rapidly respawning mobs, and of course item shops for microtransactions. Did I miss anything? Probably, but I think that pretty much gets across my overall low expectations of F2P and why the majority of the ones I install take longer to patch than I actually play them before uninstalling. So I’ll only be writing about ones that make any positive impressions at all, even if they inevitably end up falling into the “shallow and poor gameplay” category.

I do enjoy reading Tipas articles on Dream of Mirror Online (DOMO) which I was in beta for but that one must have crossed a line somewhere of being too Asian in its execution for me. I don’t mind cel-shading but I did mind the way DOMO did it. The pathing was horrid too; click to move straight ahead of you but the game can’t figure out how to do that so you end up walking in S-turns. Drunk of Mirror Online? Sheesh. Everything mouse-driven and the chat window is always active so every key I inadvertently press gets queued up for accidental chat. In beta I never even made it out of the starter town, never saw another player, never saw a single line of chat from anyone speaking. I tried DOMO this morning briefly and it still makes mostly negative impressions but I at least did the 2 or 3 quests (yes, that’s all it took, and I couldn’t bring myself to do them in beta!) it takes to get out of the starter area into the first city. Hey! There’s actually players now! That’s probably a good thing for what is billed as a “Social MMO.” Regardless, I just don’t know if I can make myself tolerate it enough to really get anywhere. We’ll see…

I do have my own first F2P article slowly working but with the holiday so near, preparations will likely be taking up my weekend, and I will be away most of next week — I finally have an appointment with an FAA consultant to hopefully get me back to work and then I’ll be traveling to the frozen tundra of Ohio to spend the holiday with the family before coming back home. Non-revving over a holiday is usually a nightmare only the truly desperate and insane attempt so on a completely selfish note I rather hope the economy makes for light holiday travel loads on the airlines…

On that note, if I don’t get the first F2P article up this weekend, you all have a wonderful holiday season, regardless which one(s) you observe (or not) and I’ll catch ya afterward!

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