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	<title>Comments for Pumping Irony</title>
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	<link>http://pumpingirony.net</link>
	<description>Me, My Virtual Self, and I</description>
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		<title>Comment on It&#8217;s Alive! by Scott</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3432</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3432</guid>
		<description>@Longasc: Yeah that amazed me, too! Every single game was running in full DX9 mode without the actual Nvidia drivers! Only Taikodom refused to run, telling me to check my drivers, which was part of how I eventually (and quite accidentally) discovered I had the 7950GT in the box instead of the 4890.

@Openedge: Yeah, I knew Turbine hasn&#039;t fully implemented DX10 in their games, and since they haven&#039;t done that in the past two years I see no reason to expect a legitimate full implementation of DX11 either. 

I actually did use your article even with the 7950GT, though with that card once I tweaked some options the way I wanted them I could simply switch Shader Model versions. I could leave all the grass stuff on for screenshots, etc. but it didn&#039;t actually render unless I selected SM3.0 in the options, so simply selecting 2.x or 2.0 would automatically give me extra framerate. Switching down to 2.0 from 2.x also improved performance but I couldn&#039;t always tell exactly what was being altered other than I could see a slight shifting in textures, etc. But once I get more time to tweak things, hopefully I&#039;ll find a sweet spot.</description>
		<content:encoded><![CDATA[<p>@Longasc: Yeah that amazed me, too! Every single game was running in full DX9 mode without the actual Nvidia drivers! Only Taikodom refused to run, telling me to check my drivers, which was part of how I eventually (and quite accidentally) discovered I had the 7950GT in the box instead of the 4890.</p>
<p>@Openedge: Yeah, I knew Turbine hasn&#8217;t fully implemented DX10 in their games, and since they haven&#8217;t done that in the past two years I see no reason to expect a legitimate full implementation of DX11 either. </p>
<p>I actually did use your article even with the 7950GT, though with that card once I tweaked some options the way I wanted them I could simply switch Shader Model versions. I could leave all the grass stuff on for screenshots, etc. but it didn&#8217;t actually render unless I selected SM3.0 in the options, so simply selecting 2.x or 2.0 would automatically give me extra framerate. Switching down to 2.0 from 2.x also improved performance but I couldn&#8217;t always tell exactly what was being altered other than I could see a slight shifting in textures, etc. But once I get more time to tweak things, hopefully I&#8217;ll find a sweet spot.</p>
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		<title>Comment on It&#8217;s Alive! by Tony</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3428</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 11 Mar 2010 18:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3428</guid>
		<description>Water itself doesn&#039;t really look better, but you&#039;ll notice some of the shorelines aren&#039;t totally angular now. I think that&#039;s the only difference they ever really talked about with water. I only really noticed it in Forochel.

The shadowing makes a big difference, in my opinion, though. It&#039;s from every tree in the game in every area and can really have an impact.</description>
		<content:encoded><![CDATA[<p>Water itself doesn&#8217;t really look better, but you&#8217;ll notice some of the shorelines aren&#8217;t totally angular now. I think that&#8217;s the only difference they ever really talked about with water. I only really noticed it in Forochel.</p>
<p>The shadowing makes a big difference, in my opinion, though. It&#8217;s from every tree in the game in every area and can really have an impact.</p>
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		<title>Comment on It&#8217;s Alive! by Longasc</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3426</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Thu, 11 Mar 2010 11:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3426</guid>
		<description>You really managed to run a GeForce with ATI&#039;s Catalyst? :) Now that&#039;s an achievement. Maybe you will one day be able to magically turn a DX9 card into a DX10 card as well! :)</description>
		<content:encoded><![CDATA[<p>You really managed to run a GeForce with ATI&#8217;s Catalyst? :) Now that&#8217;s an achievement. Maybe you will one day be able to magically turn a DX9 card into a DX10 card as well! :)</p>
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		<title>Comment on It&#8217;s Alive! by openedge1</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3425</link>
		<dc:creator>openedge1</dc:creator>
		<pubDate>Thu, 11 Mar 2010 11:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3425</guid>
		<description>NO WAY...

Still had the Nvidia card in? Bugger...lol

Well, I am glad it worked out in the end.

Now, on to LOTRO, I think I had mentioned before, but DX10 is not a 100% implementation in the game. The characters are not changed, and only trees, shadows and water were worked on. Texture mapping and ambient shadows were NOT added. So, for visual changes, LOTRO did not offer much. Maybe when they go DX11, it might.

Age of Conan though is truly a delight in DX10. Shafts of light through trees, shadow mapping textures on armor and enhanced blur and radial blurs on fatalities...impressive.
Just make sure to check out my article I sent you on making some optimizations to the game to help squeeze out more frames.

http://simple-n-complex.blogspot.com/2009/09/age-of-conan-ati-5870-by-numbers.html

Cheers</description>
		<content:encoded><![CDATA[<p>NO WAY&#8230;</p>
<p>Still had the Nvidia card in? Bugger&#8230;lol</p>
<p>Well, I am glad it worked out in the end.</p>
<p>Now, on to LOTRO, I think I had mentioned before, but DX10 is not a 100% implementation in the game. The characters are not changed, and only trees, shadows and water were worked on. Texture mapping and ambient shadows were NOT added. So, for visual changes, LOTRO did not offer much. Maybe when they go DX11, it might.</p>
<p>Age of Conan though is truly a delight in DX10. Shafts of light through trees, shadow mapping textures on armor and enhanced blur and radial blurs on fatalities&#8230;impressive.<br />
Just make sure to check out my article I sent you on making some optimizations to the game to help squeeze out more frames.</p>
<p><a href="http://simple-n-complex.blogspot.com/2009/09/age-of-conan-ati-5870-by-numbers.html" rel="nofollow">http://simple-n-complex.blogspot.com/2009/09/age-of-conan-ati-5870-by-numbers.html</a></p>
<p>Cheers</p>
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		<title>Comment on It&#8217;s Alive! by Aaron</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3422</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 11 Mar 2010 02:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3422</guid>
		<description>haha, congratulations.

Yeah, whenever a game seems to be pushing my computer too hard, shadows are the first thing I lower. Draw distance is the other thing.

Let me know when you&#039;re red to spill blood in BfME2. :)</description>
		<content:encoded><![CDATA[<p>haha, congratulations.</p>
<p>Yeah, whenever a game seems to be pushing my computer too hard, shadows are the first thing I lower. Draw distance is the other thing.</p>
<p>Let me know when you&#8217;re red to spill blood in BfME2. :)</p>
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		<title>Comment on It&#8217;s Alive! by xXJayeDuBXx</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3421</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Thu, 11 Mar 2010 02:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3421</guid>
		<description>Yes, that does sound epic!</description>
		<content:encoded><![CDATA[<p>Yes, that does sound epic!</p>
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		<title>Comment on It&#8217;s Alive! by Blue Kae</title>
		<link>http://pumpingirony.net/2010/03/10/its-alive/comment-page-1/#comment-3420</link>
		<dc:creator>Blue Kae</dc:creator>
		<pubDate>Thu, 11 Mar 2010 01:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=732#comment-3420</guid>
		<description>Wow, that was an epic quest to get the PC running. Welcome back to MMOs.</description>
		<content:encoded><![CDATA[<p>Wow, that was an epic quest to get the PC running. Welcome back to MMOs.</p>
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		<title>Comment on Mass Effect 2: Final Impressions by heartlessgamer</title>
		<link>http://pumpingirony.net/2010/02/14/mass-effect-2-final-impressions/comment-page-1/#comment-3405</link>
		<dc:creator>heartlessgamer</dc:creator>
		<pubDate>Tue, 02 Mar 2010 04:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=727#comment-3405</guid>
		<description>Sort of skipped around the post to avoid spoilers, but saw:

Uh, sorry, but Shepard is the commanding officer and there is no reason he would be locked out of part of his ship. 

I just had to LOL.</description>
		<content:encoded><![CDATA[<p>Sort of skipped around the post to avoid spoilers, but saw:</p>
<p>Uh, sorry, but Shepard is the commanding officer and there is no reason he would be locked out of part of his ship. </p>
<p>I just had to LOL.</p>
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		<title>Comment on Mass Effect 2: Final Impressions by Blue Kae</title>
		<link>http://pumpingirony.net/2010/02/14/mass-effect-2-final-impressions/comment-page-1/#comment-3387</link>
		<dc:creator>Blue Kae</dc:creator>
		<pubDate>Tue, 23 Feb 2010 01:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=727#comment-3387</guid>
		<description>Agreed, ME2 was a fabulous experience. I really have very few complaints with the sequel. None of my fears from the marketing leading up to the game were realized, and they did a very good job of dropping what didn&#039;t work and emphasizing what did from the first game.

I&#039;ve thought about an ME MMO a couple of times, but I&#039;m not sure it would work (at least for me). Mass Effect, so far, has been all about the character relationships that you form, and that&#039;s not something that translates well to an MMO. I think it would be the difference between Star Trek on TV and Star Trek Online. Admittedly I enjoy both, but I think Bioware would face a lot of the same issues that Cryptic has grappled with. I would much rather see more Mass Effect games, books, and even some movie adaptations first in order to develop the background more.</description>
		<content:encoded><![CDATA[<p>Agreed, ME2 was a fabulous experience. I really have very few complaints with the sequel. None of my fears from the marketing leading up to the game were realized, and they did a very good job of dropping what didn&#8217;t work and emphasizing what did from the first game.</p>
<p>I&#8217;ve thought about an ME MMO a couple of times, but I&#8217;m not sure it would work (at least for me). Mass Effect, so far, has been all about the character relationships that you form, and that&#8217;s not something that translates well to an MMO. I think it would be the difference between Star Trek on TV and Star Trek Online. Admittedly I enjoy both, but I think Bioware would face a lot of the same issues that Cryptic has grappled with. I would much rather see more Mass Effect games, books, and even some movie adaptations first in order to develop the background more.</p>
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		<title>Comment on Mass Effect 2 Wishlist by Blue Kae</title>
		<link>http://pumpingirony.net/2010/01/19/mass-effect-2-wishlist/comment-page-1/#comment-3386</link>
		<dc:creator>Blue Kae</dc:creator>
		<pubDate>Tue, 23 Feb 2010 01:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://pumpingirony.net/?p=709#comment-3386</guid>
		<description>Yay, number 4 was true!</description>
		<content:encoded><![CDATA[<p>Yay, number 4 was true!</p>
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