Posts Tagged “MMORPG”

April 30, it was (unofficially) announced via GamesIndustry.biz (who in turn referred to Private Equity Hub, who charges to read their content, so screw them) that Turbine has raised $40 million in venture capital funding. I say “unofficially” because if Turbine ever released this information themselves, I’m not finding it and am inclined to be skeptical of its validity. According to GamesIndustry.biz, however, that was Turbine’s third round of fund-raising and this alleged $40 million brings them to a total of $88 million in funding.

Yesterday, however, Turbine did officially announce that they have raised $40 million in equity financing. Time Warner, parent company of Warner Bros., was one of the heavy investors.

In a quote from a Time Warner representative:

“Our investment in Turbine is an important addition to Time Warner’s entertainment initiatives,” said Rachel Lam, Senior Vice President and Group Managing Director of Time Warner Investments. “Online interactive entertainment is a huge growth market and we are very excited about Turbine, its unique capabilities and the obvious opportunities that exist with our own broad portfolio of IP.”

The emphasis is mine. Now, just to speculate… yesterday rumors flare, sparked by a Warner Bros. quote, about a possible Harry Potter MMOG. Yesterday, Turbine receives financing from Time Warner, which as aforementioned, is the parent company of Warner Bros. I’ll also submit Turbine is keeping a single original IP alive, Asheron’s Call, while their later two titles involved licensed IP’s…

Consider this as creating the rumor “Is Turbine making a Harry Potter MMO?:grin:

The announcement also included vague language which could be interpreted that Turbine will be getting into the console MMOG market, so that’s an additional possibility. I can easily connect a few imaginary dots and point out the conception that console gamers are younger, and Harry Potter is a youth-oriented series…

I’m just sayin’… :razz:

Update: (6/8/2008) Thought I’d add a few more thoughts to the rumor mill. In episode #118 of Virgin Worlds, Brent mentioned SOE’s John Smedley bring up researching ways to effectively include the younger crowd in their marketing demographics, specifically targeting young girls (and boys) for Free Realms. I made a semi-joking reference how console players are often associated as being the “younger crowd.” Thanks to Jerry at DDOcast for pointing out that Turbine is looking to hire a Senior Console Engineer (Xbox 360 or PS3)…

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Turbine pushed Module 7: The Way of the Monk onto the live servers this morning! Looks like an awesome content update, and will likely be the impetus to get me back into DDO a little this month. I’d already downloaded the pre-patch and had DDO updated today while the servers were down, so that when they were back up I didn’t have to download as many files to make the full update official. Nice touch, I hope they continue with their new downloadable pre-patch policy.

Module 7 Splash

Turbine put up the full patch notes, but I’ll just touch on a few of the nice ones that caught my eye.

  • Monks have been added to the game as a new playable class! No idea how appealing the monk class will be to me, but adding new classes to games is always a good move, and I look forward to grouping with some.
  • Class trainers will now teach characters of any level, and will warn you if you are about to multi-class. I don’t multi-class (yet) but I appreciate being able to use any trainer rather than remembering which trainer in which city ward trains which levels.
  • Two new raids have been added to the game! Woohoo! I don’t have any characters raid-worthy yet. I think my Wizard might be a level or two from starting the Vault of Night series, which ends in the Red Dragon raid, though not having been through that yet I don’t know if I’ll be able to actually do the raid at the same level as when I start the first quest. Either way, I’ve been terribly excited since the beginning to see how DDO handles raids, and I’m so glad a huge-ass red dragon will be the first. The two new raids introduced today sound very cool and I look forward to playing them someday.
  • Once a day quests have been added to the game. WoW strikes again! DDO daily quests… hmm… I’ll have to check them out for sure. The patch notes specifically mention low-level characters, so I’ll be interested to see exactly what level bracket equates to “low-level.” With any luck, Koriander will be able to run them at level 7, although he’s as squishy as squishy gets and has difficulty soloing gnats…
  • UI Improvements. Several improvements in several areas of the UI went live today, and are they ever nice! Kudos to the first step (on the DDO side) of what looks to be an ongoing overhaul of the Turbine Engine’s UI system.
  • Three-Barrel Cove is now a wilderness area! The original Three-Barrel Cove was something akin to an outdoor quest hub. A small pirate town with some pirate mobs outside the pub to fight and a few quest NPC’s scattered about the map, including quests for The Fire Caves, which was a really fun dungeon. The last area that received the “wilderness area” treatment was the Waterworks dungeon. Afterwards, Waterworks was still Waterworks, it just had the new wilderness area-specific quests. Three-Barrel Cove on the other hand, has been completely revamped! Every aspect of the zone, from the town to the terrain, is completely new, and it’s nothing short of incredible! The zone looks to be roughly the size of Searing Heights and the other new wilderness areas, so plenty of exploring to be had!

I thought I’d read that Module 7 would also introduce a completely new tutorial experience, but I just created a monk and was taken to Smuggler’s Cove and did all the exact same content I’d done last year on my other characters. Arriving in Stormreach in the Wavecrest Tavern was humorous, as everyone else had also created monks! It was like a city-wide pajama party! :grin:

For more fun details, hit up Massively, they did a huge Module 7 preview treatment last week, with interviews, screen shots and videos!

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There’s a saying “you are your own worst critic” and believe me, that applies to me right now.

Darren invited me to the Shut Up, We’re Talking podcast Episode #26 last night. Before we got started I told Darren to feel free to edit or erase anything I said that was super-retarded. He said that was normal practice, no worries and we all had a good laugh. I teased Karen a bit off the air that the Vanguard half of her guild were her red-headed step-children. She had her on-air revenge (haha!) by calling me out on practically every topic. The results of which, it wouldn’t surprise me if Darren has to edit out everything I said in between “hi, great to be here!” and “goodnight, thanks for having me!”

Stage fright is a funny thing. I’ve done a tiny bit of public speaking, though much like acting, that is truly stage fright at its finest (read: worst). I’ve played guitar in a pseudo-band in front of handfuls of people. Most recently was my transition from being nervous and tongue-tied making PA announcements for passengers at work. Now I’m very casual about it, and routinely have First Officers doing any number of wacky things to try to get me to laugh; sometimes Flight Attendants will sneak up and try to tickle me to make me laugh over the PA during my announcements. 90% or better, I’m stoic and can stand my ground. But back when it was a new experience, simply glancing at me the wrong way would cause me to lose all concentration.

And so it was last night. Darren sent us the show notes several days ago, I made a Google Document with all my notes, but the second it was my turn to speak, I was in full “deer in headlights” mode. I’m terrified I’m going to end up sounding like some psychopathic ranting lunatic. I can recall one time in particular I was talking (probably speaking too quickly, too… grrr…) and staring at my notes, trying to make sure I covered each bit of the topic I had written notes about, only to discover simultaneously that I was missing the majority of them, and I literally had an OOB where I’m just watching myself in third-person thinking “WTF dude? WTF are you even talking about?” I had to get up and turn the air conditioning down to Arctic Mode, I was in such a nervous sweat.

So, to all the SUWT listeners… I sucked and I apologize… If future podcast hosts take pity on me and invites me onto one of their shows, hopefully I’ll get better with time. Seems it’s a practice makes perfect kinda thing.

I will say I had a total blast being part of the whole thing and seeing (listening?) to how it’s all done. Darren, Karen, and John are great, and I’d love to actually get to know them better, and someday have a chance to game with them. Guild chat and tells in Vanguard doesn’t count, I mean actually grouping and adventuring!

One thing you’ll notice is Darren and I in particular kept saying we’d discuss our current experiences in Age of Conan “later” then never actually got around to it! :grin: Sorry… I’ll write more of a summary either tomorrow night or when I get back home Tuesday.

Yeah, I put AoC in the title of this article… see what I did there? :grin:

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My Lore-master, Arwellyn, is now level 40! Very exciting, though I was disappointed that with such a milestone, her only new trainable skill was Warding Knowledge: Drakes. That’ll come in handy for sure, especially once she get into dungeons like Carn Dûm with drakes and dragons. She’s already been to the drakes in the very southern fringe of Angmar but the groups were so strong, she wouldn’t have had time to even cast the warding circle before the drakes would have been dead. Maybe it’s just me, but I consider each ten level mark to be a Big Deal™ therefore skills that are trainable at those ten level marks should also be a Big Deal™, as opposed to “whooptidoo, big deal…”

So, a year being pretty casual, and now I’ve arrived at the final ten levels… Well, until Mines of Moria later this year. There’s much to look forward to, starting with Fornost then into the end-game dungeons and the Ettenmoors for some PvMP action… should be an exciting time!

I’ve also been working my new hunter Sethryndil a bit, he’s up to level 17 now, nearly 18. Completed all the quests and deeds in Ered Luin and I took him straight to Bree-town, skipping the Shire altogether for now. Sethryndil spent the majority of yesterday morning grouped with Troy’s lore-master and a few other kin-mates doing the Epic Prologue and getting started on Book 1, then Troy switched to his main character, a hunter.

I also had a discussion with Troy, one that’s been on my mind for months. Several times in the Voyages of Vanguard podcast he’s stated his dislike for quests. Yet his two games now are EverQuest 2 and LOTRO! LOTRO in particular is extremely quest-centric, which means by skipping quests (and that’s exactly what he’s doing) he will also miss out on the best content. I’ve often wondered why people who want nothing more than to kill mobs solo just don’t do the F2P games where that’s often quite literally all there is to do. Troy has also said a few times in his shows that he dislikes MMO holidays, festivals, and so on. Pretty much anything that’s “fluff” or “RP-ish.” Yet the very second he gets accepted into the kinship, he’s talking in character, role-playing, and every time he logs on he’s in character for the most part. It’s just mind-boggling after so many months of listening to him on VoV then seeing him in action in LOTRO! :razz: He’s truly the Master Soloist too, though after doing Book 1 yesterday I did catch him saying “wow, groups rock!” in kin chat… perhaps he’s leaning towards the Dark Side finally!

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Well, well… March saw me whittle down my list of active games a bit. After finally canceling the whole SOE Station Access last month, I didn’t immediately renew my subscription to Vanguard. I did get around to it, but I’ve decided to re-cancel and take a break from the game. The Vanguard guild seem to be dwindling in numbers at the moment, with Karen’s shift to EQ2 as her primary game. Dolndruth is to a point where the majority of his time is spent grouped in “dungeon” content and the targeting issues with Vanguard has finally pushed me to the breaking point where it’s hindering my ability to both play and enjoy the game. The whole developer shift drama notwithstanding, new VG team? This is an easy fix. Read carefully: if the mob isn’t loot-able, and it’s either not skin-able or I don’t have a skinning ability, the corpse should not be click-able. Period! Not to mention the “hit boxes” (for lack of a better term) for interacting with any object in the game is way too big. The combination of those two factors makes tanking more of a chore than it need be. While I do think the whole leveling process of VG is pretty fun, like many others I just have to wonder where all this is going, especially with the direction the new team leader wants to go. Which is: more like WoW, it seems. Some of the changes they’ve mentioned I’m totally in line with, others… let’s just say I won’t be surprised if VG sees it’s own NGE treatment. I’ve said before that my own observation of the “MMOsphere” is that players don’t forgive and forget; they move on. Permanently. They might stop back in a year later for a month or less out of curiosity, but by and large once a player moves on in their heart, they move on for good. I think pulling an NGE 2.0 will serve only to demonstrate to the public that SOE does not in fact listen to feedback nor learn from its own mistakes. Perhaps Vanguard will gets its due rather than becoming yet another Matrix Online or SWG barely surviving on life support (ie. Station Access), but I’m taking my rose-colored glasses off when it comes to SOE.

I’m also having too much fun again in LOTRO with the kinship. Which means, just like the first time, I have to temper myself and my playing because it’s truly a bunch of fantastic guys and gals and we all really enjoy chatting and grouping together. As it turns out, Oakstout also started up LOTRO on my server, so we’ve been chatting it up, and Troy (formerly of Voyages of Vanguard fame) also just started LOTRO. Troy and I may even be kin-mates soon! We were both in the same Vanguard guild as well. I’m not sure if either of them will end up sticking with the game after the initial 30 day period, but in the meantime April should be fun having new friends to adventure with from the blog scene. I’ve also heard through the grapevine that pΘtshΘt might be doing a bit of LOTRO this month, although he’s on a different server. Perhaps I’ll send the Middle Earth Mafia over to “coerce” him to starting fresh and joining the rest of us? :grin:

Arwellyn just reached level 39 today as well, so that’s very exciting! She’s questing nearly full-time in Evendim now, with a few stints in the Trollshaws as she gears up to start Book 4. One of her kin-mates made her a set of the Scholar’s armor today, and Gandalf himself awarded her with a new staff after she walked around Rivendell with Frodo, who shared his concerns about everyone depending on him. Nice little fellow, I’m sure he’ll come into his own… After grouping with several high-level hunters, I’ve been in awe at their sheer single-target DPS abilities, so I now have a third LOTRO character and he is already level 14!

I’m actually pretty happy with the way this is turning out. LOTRO can be my full-time MMO, and I have both DDO and Guild Wars when I’m in the mood for them. Oh, I just looked at my desktop and saw the Hellgate: London icon! I guess that counts too? Maybe someday I’ll spend more time with it and try to get a group, but that hasn’t worked so far. The whole point of buying that was group-based, Diablo-esque game play, and it’s been nothing but solo so far. Very disappointing in that regard.

For my non-MMO gaming, I’m still very much into Battlefield 2142. I’m sorta-kinda debating joining a clan but I play so casually I don’t know if that would be such a good idea. I do play primarily (well, in the evenings) on two clan servers if they have any open slots. One in particular I really enjoy playing on, and I’m always getting invitations to normally clan-only squads so that’s been great. I haven’t played Team Fortress 2 since the recent update, so I can’t comment on that. I downloaded the Enemy Territories: Quake Wars demo 2.0 on Steam but… it just seems very “meh” to me, so I don’t see myself getting the full game at all. I’m extremely curious about Frontlines: Fuel of War (also on Steam) but I’m also going to wait until they get a demo out the door. Releasing an FPS with no dedicated servers? In 2008? Sorry… I’ll hang til you guys get your act together…

I did play a single round of World in Conflict this month. I’m still having a hard time sitting down from the spanking I received… If any very friendly and patient bloggers are WIC players and want to give me some “WIC For Dummies” schoolin’, let me know. :???:

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So yeah, once again I’m sucked into LOTRO pretty hard. Exodus is like, the best.guild.evar! Kinship, yeah, yeah… Ironically, being the best.guild.evar is why I took my break from LOTRO to begin with — I vowed to not get so embedded in a game and start playing in that addictive hardcore style I did in WoW. Granted, if nothing else, my crappy laptop prevents that since it can’t run LOTRO at all. I did install it once just to see how bad it was, and it was almost humorously unplayable. There was a bit of drama as I was making my return, but it’s all over with now and in a moment of perfectly inspired timing, our original kinship leader is back from his break too and things are back to crazy, whacky, laughing-our-asses-off normal.

I only had two days off this week, and while I was working on crafting with all three characters (I now have a lowbie hunter…) when it came time to get things done, it was Arwellyn all the way. A couple of us still needed to finish up Book 3, even though it had turned grey for Arwellyn already. I’m a completionist; I despise deleting quests, especially this type. However… for the so-called “Epic Book III” I am sorely tempted to give a nod to Cameron that in this case, “epic” doesn’t quite apply. Book 3 was short, consisting of a mere 6 chapters, most of which were solo quests of the “run all the way here, run back, run here too” variety that made me wonder if Turbine had borrowed one of Blizzard’s Alliance quest designers for the day. The couple of group quests towards the end were short-ish but fun, especially fighting the over in Nan Wathren. But the final instanced battle saving the burning town of Trestlebridge from an orc raid was too short, and quite anti-climatic, hardly deserving of it’s “epic” title. Book 3 is the only series I’ve heard that complaint though, so I’ll cut Turbine some slack for now. I look forward to arriving in Rivendell to start Book 4 in the next week or so when I get back home.

After Book 3, several of us headed back over to Dol Dinen again, which is a sub-zone in the North Downs where a tribe of mostly elite orcs and trolls have set up camp. Some of the quests involve disabling their siege weapons and what-not; last night we were after the Siege-Master himself: Patonka, a master elite level armoured troll. Trolls are quite fun to fight, and groups of orcs with a troll in the midst makes for a hilariously fun, and tense, combat session. We fought our way up to Patonka and during the final fight with some of his guards, another kinship snuck in from the left side and tagged him first so we had to wait (an awful damn long time too!) for him to respawn, where we proceeded to whoop his armoured ass.

Getting back out of Dol Dinen was interesting when a full group of orcs and two trolls respawned on top of us while we were already fighting another group! Laughing our asses off! It’s a good think Arwellyn has that backup heal, she saved our poor overworked minstrel a few times, as well as keeping him charged up on power.

Looking forward to more next week!

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I’m not even sure I’ll be able to formulate this into a cohesive thought with an actual point, but here goes anyway…

I keep the Battlefield 2142 demo installed just in case a friend decides to try the game out with me. My good friend Jostein did just that a few days ago. He’s an Insurgency addict, recently promoted to admin on the popular server he plays on, so coming to 2142 was a bit of a culture shock, just as going to Insurgency is for me. We each complain about the UI in each game, and being able to tell who’s friendly and who’s not in each game. One valid complaint he did have, however, is one I’d never really noticed since I play the real version of 2142: in the demo, there’s almost zero communication and coordination and any sense of “community” is nearly non-existent or at the least filled with the selfish, swearing, bunny-hopping kids we all know and “love.”

I’m not in a 2142 clan, and I can’t say I’m particularly “good” at the game, but while playing the full version I consistently get invited to squads, even when I’m already in one; sometimes I’m invited to clan-only squads. 90% or more of the time in my experiences, the squad leaders are giving orders, the squad is complying to advance the squad’s score for upgrades and the commanders are at least trying to do their job as well. Coordination and communication rule the day there. In the demo, by contrast, it seems to be rare for squads to even form, rarer still for the squad leader to bother doing his job.

FPS demos are (nearly?) always played on separate demo servers so demo players can never interact with “real” players, but allow players to continue playing endlessly. Well, until there are no more demo servers. In the MMO world, the trial period is limited-time but is not (overly) crippled other than the typical spam-prevention method of prohibiting trial players from sending tells or mail.

I can’t help but wonder if an MMO that had its “noob experience” separate from the “real world” like LOTRO does would go over well with an endless trial period; the catch being you can never leave the “noob world,” can never communicate or otherwise interact with players in the rest of that game world. And, if so, would that also create an extremely fractured community like we’re seeing over in 2142, both in terms of the trial vs. full players and of the mentality and attitudes of former trial-only players finally coming over into the full world?

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Arwellyn, my Lore-master, achieved level 35 this morning, and promptly rushed to Hengstacer Farm in Bree-land as fast as her Bree-horse would carry her! The stable boy gave her four quests to complete to earn the Riding skill. The first three are simple “deliver this steed to the stable master in [town]” then a final race around the farm itself on a track with twelve gates to ride through. I kept reading in OOC and Kinship chat that the final race was a bit difficult and took several attempts to find the “best” course but I had no difficulty at all and completed it on the first attempt. Each of the four quests uses a different color horse so players can see how their characters look on each type. Arwellyn chose the Bay Horse as it was the darkest to match her black hair. The PvMP reward horse is black, but it will be quite some time before she gets to that point, considering it’s taken me nearly a year to get her to level 35! How’s that for “casual,” eh? :grin:

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I mentioned recently I was taking a break from Vanguard until my friend Daniel gets to a level where we can duo and group. Vanguard was included in my Station Access, which I canceled recently, and SOE advised that I needed to allow the Station Access to expire before I could renew Vanguard on its own. Station Access expired a few days ago, but I’m going to hold off re-subscribing to Vanguard just to make sure I give Daniel time to get his cleric leveled up. Otherwise, I’ve got Dolndruth right in the middle of the CIS chain and it’s just damn fun so I’d be tempted to keep at it and perpetually out-level Dan’s cleric. Having an inactive account rather forces the issue.

So, that leaves me with only DDO and LOTRO as active accounts, though it’s debatable if I should count LOTRO since I’m a lifetime member.

Speaking of DDO, I did get to participate in the final event in the 2nd Anniversary last night. My guild set up a raid in the marketplace. That was the first time I’d ever been grouped with more than a single guild member in DDO, and I have to say even though I don’t know most of them very well yet, seeing all of us banded together did instill a sense of pride and of family. It was a nice feeling; a bit surprising yet very satisfying and welcome. I have screen shots of various times during the event but didn’t get time to resize and upload them to my gallery before I had to leave on this trip. When I get home I’ll either just upload them to the DDO gallery or perhaps edit this post with a few screen shots. Otherwise, I’ll defer to DDOcast where stories were posted, many with screen shots and videos, with each change that occurred during the past week of the Shavarath invasion!

Synopsis: Devils from the plane of Shavarath instigated an invasion of Stormreach. Random portals appeared in the marketplace and small bands of devils attacked every few hours. A few days later a huge swirling portal appeared over the Bazaar tent. Soon all the NPC vendors moved out of the Bazaar and into the Rusty Nail tavern near the bank. A floating citadel appeared between the bank and the Bazaar tent, with platforms to climb to the top and meet Veheer F’Nord who is leading the research team to discover the devils’ intentions and a way to defend Stormreach. The vortex over the Bazaar grew in power and the tent flailed helplessly in its wake. Devils took up residence and posted guard at each entrance to the Bazaar and a magical force field emanated from the portal, protecting the devils from further attack. Last night the Stormreach wizards set up a counter assault, firing magical beams into the portal from points along the tent’s perimeter. The beams coalesced into a single beacon of power which succeeded in destroying the portal to Shavarath! However the ensuing explosion also destroyed the Bazaar as well, leaving a debris-filled crater in the center of the city! A quest is now available to defend from four waves of increasingly difficult devils, minions, and bosses.

This is my first live event in an MMO and I must say, the whole counter-attack thing was really cool and immersive to watch and experience. Seeing the magical blasts go up in sequence, merge, then get out of the mages’ control, destroying both the portal and the tent was awesome to say the least. The “Devil Assault” quest… much less so. The whole thing consists of two rooms, the second of which the group gets locked into as waves of devils, hell-hounds, etc. appear from three portals. I expected much more out of that. Some of the NPC dialogue over the past week makes it sound like we’ll eventually take the battle to Shavarath itself, so I hope more is coming and that simple portal room wasn’t the extent of this event.

Aside from the DDO event, I’ve spent time in LOTRO as well. I mentioned some potential kinship drama recently. Still not totally sure what was behind it all, other than the bottom line was both Exodus and Swifty & Hammo wanted more members available for raids. Why not simply create an alliance? I’ve been told that it was Swifty & Hammo’s idea for the two kinships to merge, though in reality it seemed more like an acquisition where Swifty & Hammo remains with the name and leadership intact, and simply absorb Exodus members. Whatever. It seems most of Exodus stayed and I’m now hearing it was mainly the upper echelon of (former) Exodus “management” who wanted to be in S&H. Regardless, all of us are welcome in Swifty & Hammo, though I still have to ask why there’s no Exodus-S&H alliance?

Anyway, my original “rule” (and we know the rule about rules…) in LOTRO was that I would have two “mains” and each would get equal time. I did great with that up until the low twenties where I wound up taking the Lore-master out more. She is now level 33, and had a great time last night (stayed up way too late though) with a group in Garth Agarwen, an instanced outdoor dungeon in the Lone Lands. She’ll need to go in at least once more to get a few more quests complete, and she’ll also need to get a group to complete some quests that are outside the instance but still in that general area, where all mobs are elite. She also has her first quest from Radagast the Brown to get non-combat pets, so I am very much looking forward to getting those completed. I also spent some time with my Captain, Gared, who’s been stuck at level 24 for some time. I thought I’d get him through some quests and up to level 25 where he could ride the Bree-horse he was given as a holiday gift from Turbine. We did that, and got a few groups in the Lone Lands and Gared is already level 26! Thankfully, one or two of the quests also rewarded a piece of heavy armor. Gared is woefully outfitted with a smattering of both heavy and medium armor. He’s a prospector so I’ll need to take him out gathering rich iron and ask a kinsman armorsmith to hook him up with a full set of heavy armor. Gared fellowed with a kinswoman, Elibeth, who was also level 24 at the time, who had crafted her own set of heavy armor appropriate for that level and she graciously offered to make Gared a set as well if Gared provides the materials, so that will be his mission next week, provided Arwellyn doesn’t take all my LOTRO time.

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I mentioned earlier this month I’d been accepted for an Age of Conan Technical Beta spot, but was unable to attend due to schedule conflicts with work. Not knowing how Funcom is handling things, I wasn’t sure if missing one would risk being removed from future Technical Beta tests or not.

I just received the answer to that question! Sunday is another PvP Technical Beta and Crom himself delivered my invitation once more. Ok, so it wasn’t Crom, but this is my fantasy, so shush!

And so, without further ado:

Age of Conan

The PvP Technical Beta isn’t until Sunday, but I’m all installed, updated, and ready to rock ‘n roll!

I do kinda wish I was in the General Beta, however, but I’ll take what I can get. I’ll try to file away my thoughts and experiences to share once the NDA is lifted…

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